And, with higher armor, they have the best fighting ability of the four teams. Jim: Unlike the other Elf teams, Dark Elves don’t have catchers but they do have the ability to start with four Blitzers. They focus more on running the ball instead of passing it like the other Elf teams.īob: Hmm, that’s interesting. Jim: So, out of the four Elf teams, the Dark Elves are considered the most challenging to play. Jim: Well, I was reading about the Dark Elves and I want to share what I learned with you. Jim: Bob, have you heard of the Dark Elf teams in this game?īob: Yeah, I’ve heard of them. For example the Elf Witches have “Frenzy” but not “Placate” so they could bring problems to novice trainers.” Summary: Jim: “We can’t forget the Assassins, who chase their prey until they finish him off relentlessly.”īob: “They are not an easy team to take as the abilities they have can be deceiving. Jim: “That’s why they make up for it with their 4 standard Blitzers with a lot of agility that will give any team that faces them problems.”īob: “Plus, they have the Elf Witches, with ‘Dodge’, ‘Frenzy’ and ‘Standing at a Jump’ right out of the gate, makes them a very tough team to be reckoned with.” Not having catchers in their ranks means they can’t play much of a passing game.” With their Witches and Assesinos they have everything they need to pass through, rather than surround their opponents.”īob: “However they are the slowest elven team, but they are still faster than many other teams. Jim: “Evil to the core, skilled to a fault, the Dark Elves take to the field to prove their superiority. Unlike their cousins, the Dark Elves prefer a more physical game.” From the cold lands of Naggaroth, the Dark Elves are one of 4 elven teams available. Jim: “Good evening Blood Bowl lovers! Tonight we’re going to talk about the Dark Elf team, and I’m joined by Bob Bifford”.īob: “Thank you, Jim. This would free up a bit more money to get the Apothecary after the first game. To counter this, you could drop the Assassin and perhaps a Runner to Linemen. However, this list has many more players with little armour, so attrition could be a problem, especially with a single dice roll as a safety net. Although you can now Dump Off before the opponent is next to them, their passing ability is slightly worse than under the previous rules. Two runners can work in tandem with their enhanced Dump Off ability to keep the ball. ![]() Going down to a single dice roll can leave you in trouble, although it means you can afford two Witch Elves who have their dice roll built in. The Witch Elf, having Frenzy, gives you a greater lateral threat and the Assassin can chase some players with low armour or dodge. Both are more fragile than Blitzers but give you more options. Starting with ten Linemen and a Blitzer or a runner, you can include four reinforcement rerolls in your starting squad Complete Dark Elf Team QTYĪ different swap for two of your Blitzers and you can get a Witch Elf and an Assassin. Fortunately, now you have more money to spend on players and dice rolls. There is a roster option where you used to spend a big chunk of your money on the fanatic factor, so all dark elf teams used to go with 11 Linemen and 3 rerolls. I think that money is best saved, or get some more buffs. On the other hand, you have 10k in the bank and can turn a Linemen into a second Runner. The runner is perhaps a little less desirable, as you have the third dice roll, so you can save another 10,000 MO by switching to another lineman. This halves the number of players you have with the Block, so it needs careful consideration. If you want to have three dice rolls from the start, the change is quite pronounced, forcing you to drop from four to just two Blitzers. Giving up the runner means it’s harder or will take longer to get reroll and it will hurt more if the witch elf dies before you can get the apothecary. The Witch Elf, having dodge, also gives you slightly more reliable manoeuvrability when you only have a couple of dice rolls. The apothecary is the first purchase, as Witch Elves, like Runners, have fairly low armour.Īn alternative option is to swap the Runner and one of your Blitzers for another Lineman and a Witch Elf if you want the added threat that the Frenzy can bring to the team. Trying to save up for a new roll while also wanting to get an apothecary and your expensive Witch Elves means that any shortcut will help. They have the best armour available to Dark Elf teams, along with the Blitzer, both for protection and for hitting all those non-Blitzer starting players on other teams.Īlthough runners have little armour, they are the easiest way to get another dice roll in the form of a leader skill. ![]() ![]() Their players are all expensive, so teams like to start with all their Blitzers. This is probably the most common way to start with Dark Elves. Starting Roster Dark Elf Team Basic Dark Elf Team QTY
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